﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Spin : MonoBehaviour
{

//	public float speed = 3.0f;
	public float x = 0f;
	public float y = 0f;
	public float z = 0f;

	// Use this for initialization
	void Start ()
	{
		
	}
	
	// Update is called once per frame
	void Update ()
	{
		transform.Rotate (x, y, z, Space.Self);
	}
}
